

If you find a bug, write it in the comments and I will probably fix Sorry for the late response. If you find a bug, write it in the comments and I will probably fix it by voncarl93(i can use this but you can install any euphoria mod) Now resembles M14Ĥ20x420 For the animation of holding the bat in one hand Marksman Rifle Mk II Now shoots quickly as an automatic rifle, also by default she has no scope. Fixed reload animation Double Barrel Shotgun Increased the rapidity of the whole weapon to match the sounds of RGS Changed the animation of the run for some pistols. Added Flashlight Overhaul 1.2 by FKDZ Compatibility This should work fine with any euphoria mod if you install it after installing Euphoria If you want more powerful reсoil, you can use Gun Recoil by Eddlm Increased the rate of fire of some weapons Reduced bullet force when fired at a ped or vehicle The number of cartridges in the magazines is now like real analogues Increased the viewing angle when aiming from the first person Changed the position of the weapon in the hands in the first person (now it looks more like a first person shooter) Сhange all the weapons including MK2 and the latest updates The task of modification process the arms part of the combat system GTA 5 from the third and first person for better impression. Effects do not look realistic, the bullets are too fast, and the rockets are too slow. In GTA 5 shooting is not implemented in the best way. ATTENTION There are a lot of sharp and bright flashes in mod compared to the vanilla game, please be careful if you have epilepsy or something like that. If you turn on the modification to your modpaсk, then specify the author. Install the modification at your own risk.ĭo not post mod to other resources.

Oh, and if FNIS doesn't get the job done, there's always Josh's skyrim behavior file patcher.Įdited by Budz42, 09 July 2012 - 02:02 AM.The author is not responsible for your game. They're not possible to add to the game? Then what's FNIS all about then?ġst person animations? Just as easy as applying the 3rd person KF to the 1st person model, but you'll have to tweak the KF to be as stead as possible. Which means you can't replace 1st person animations for a short period only.Įverything I said provided there will be no hard-working genious coming out of the woods, who is able to reverse-engineer large portions of the behavior files into Beth's secret Havok project files.

I could be wrong, but I doubt you can add another 1st person view with another race.

Or use custom races (for only a period of time) and replace existing animations during this time frame.įor 1st person it's probably even worse. It's possible to make new animations, but it's not possible to add them to the game.
